Doom 3

 

Game:

In this hectic first-person shooter, you play the part of a marine who has been re-assigned to a desolate research facility on one of the Martian moons. Said facility belongs to the UAC or United Aerospace Corporation, the world’s foremost supplier of military technology. However, the UAC’s research is not solely limited to weapons research. They have found archeological evidence of an early Martian civilization, as well as ancient portals which may have been used for transportation. However, when those portals are opened, those that dwell on the other side invade the base and all Hell, literally, breaks loose.

Comments:

I can do that. And so begins Doom 3, one of the finest FPS games ever made. While some have chided Doom 3 for not re-inventing the wheel, I say they are much too spoiled, and need to appreciate a game this good, especially with all the utter crap that’s available out there. The only real criticism is that the enemies in Doom 3 just try to rush and slaughter you, and don’t show and real strategic thinking. First, I’m an old school gamer, I don’t need an ten-foot tall spider demon to try to lull me off guard with compliments before serving me a poised glass of port in order for me to consider him a worthy adversary. Second, were these people playing the same game I was? Take for example the zombies. (Or deadites, if you prefer) While reanimated mechanics may blindly lurch at you while swinging a wrench, possessed marines will duck, roll, and even use cover while shooting at you! Third, they’re demons from Hell, people! Jumping out and trying to rush you is their strategy! Your not dealing with Rommel here. Demons are thinking more on the level of “Kill that pink ape, because it’s made in God’s own image” not “Maybe if we get the imps and trites into a phalanx formation, we can flush them out with pain elementals from the southern parameter“.

Anyway, on to the game itself. The challenge level is rather high. Even beating the game on its easiest level will feel like an accomplishment. The play control is tight and responsive, save for when you are taking damage. This might be a problem, but you have to chock it up to realism. When a walking corpse is using you as a piñata, it’s a bit hard to draw a bead on them, and when you’ve just taken a fireball in the kisser, you can’t see clearly enough to return fire, but why should you expect to? Another pet peeve of the Doom 3 bashers, is that this game is very dark. In order to build atmosphere, the game forces you to choose between wielding a gun, but being unable to see what’s lurking in the corner, or using a flashlight to get a better look at what’s about to kill you. While this may come across as a flaw to lazy gamers, it is actually an ingenious tension building device that may have you firing blindly at nothing or caught off guard at your most vulnerable.

The atmosphere in this game is amazing. Dank, grimy passages, mutilated corpses, demonic graffiti, and sudden ambushes all wait for you in the horrible halls of Doom 3. And this is before you get to Hell! While video games have explored the netherworld before, the player’s usual reaction is “Cool, I’m in Hell!”. My reaction to the underworld presented in this game was “I really need to go to church more.”. Basically, it dredges up the old ‘holy-crap-get-me-da-fug-otta-here’ reaction many of us had while playing the old Doom at about 2am in an empty house.

Eternal damnation, or bitchin' album cover?The re-vamped weapons and enemies are a nice lot, but not without their warts. The shotgun feels rather neutered since the original games, losing most of its impact unless you're close enough to smell your opponent’s breath. The game really could have used a updated double-barreled “super shotgun”. The chainsaw however, is one of the game's best features, as it has graduated from being a cute but rather useless 'Evil Dead' homage in the originals, to being a valuable and devastating weapon, enabling the bold to get right up in a demon’s face and make bloody confetti out of them in short order. The monsters are ugly and creepy as all get out, but they’re a bit too insect-like for my taste. Most seem to based on spiders and manti (mantises?), when I think we really could have used some goat-legged, ethereal, and decrepit rotted corpse boogers for variety. As it is, they’re a bit more Lovecraftian than Judeo-Christian, but that’s not really a bad thing per se, it’s all a matter of personal taste. I should note that the bosses are brilliantly designed and truly intimidating.

As you may have heard, the production values on this game are phenomenal. The graphics are the most gorgeous the world has ever seen, and the sound conveys all the screams, shrieks and groans of the damned, as well as mood building ambient background noises with equal perfection.

The only real sore spot with me is the story. I suppose since the old games put forth their story in a short "Read Me" file and a few in-game screens of text, I should be grateful, but after reading the complex and character-heavy Doom Novels, I just can’t help being disappointed. Reading The Making of Doom 3 can give one an idea of just how much storyline and character development was cut in order to get the player around to shooting things before they got bored. Albeit, what little bit of story remains here, is pretty interesting, and even seems to have been somewhat inspired by said novels, as well as (slightly) by The Evil Dead series. (The concept of a chosen one, fortold by ancient prophecy, you'll know it when you see it.) The characters here, are they only place where the game really falls down. I can understand making the player’s character a cipher, as it help us to see this world more through our eyes rather than his. But that’s no excuse for creating such flat secondary characters. (I swear, I found Campbell and Sgt. Kelly to be so alike in both appearance and demeanor, I had a hard time keeping track of who was who, and which one was doing what!) However, the story does a good job of maintaining suspense, and some of the dictated PDA files concerning the gate experiments are goose-bump inducing.

All in all, Doom 3 is an amazing game, despite a slight hollowness

Production Values: 10.

Gameplay: 10.

Plot and Dialogue : 6.5

Atmosphere: 10.

Overall: 9.0

 

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