The Making of Doom 3
by Steven L. Kent
Book:
Pretty self-explanatory, don’t you think?
Comments:
After David Sheff went nuts and started blasting any game more mature than Pac-Man for being a corrupting influence on youth, Steven L. Kent quickly became the foremost author in the field of video game history. Kent’s love for his chosen subject is well expressed in his work, and 'The Making of Doom 3' is no exception. Kent’s book is a painstakingly detailed exploration into the making of this lovely wee shooter. Every aspect of the production from art design, to the technological innovations which brought the realm of Hell to vivid life are lovingly chronicled. The book excels at giving us a look inside the creative process at ID software, and includes some insightful interviews with the developers.
For those like me, who found the story of Doom 3 to be a bit lacking, the includes a lengthy and well written storyline, almost a mini novel, detailing the original lengthier game plot, as well as notes to indicate what parts of the story were changed, and why (Basically, ID thinks we all have ADHD).
The design of the book is exquisite, using production artwork and pictures to
punctuate and accentuate the text. Like the game it explores the whole book just
looks yummy. The only criticism that I would give is that I would have liked to
see more concerning the foundations of the Doom games. Such a detailed and
graphic heavy look at the earlier entries in the series would have been more
than welcome.
In the end, this is a fine addition to any Doom fan’s library.
8.5