Siren

I have a special treat for my readers. (All both of you!) A review from someone else for a change, a college buddy of mine to be precise. Why would I let someone else write a review on my site after making such a big deal out of presenting a uniform point of view? Well, because when it comes to examining the utter hack-a-licious world of 'Siren', my friend has a beautiful way with words (although, I will be adding a comment of my own from time to time).

Game:

Squid nurse and nervous Asian lesbians. Man, there's a porn site for everything!After a horrible cataclysm, a small town in Japan becomes a living Hell. Almost all the town's inhabitants are transformed into half-human, half-demonic walking cadavers. These monsters cannot be killed by convention weapons, and make a point of hunting down any survivors them come across. In order to survive the few remaining humans must depend on their shared gift, a form of second-sight which allows them to hijack the viewpoint of their stalkers. The story of this game is highly segmented and fractured, unfortunately, since the game is all but unplayable after the first two levels, I have no idea how it ends, or how good it is. Therefore, I am forced to judge the plot by the small amount of it I was able to decipher. Unfair? Yes, but so is this cruddy game.

Comments:

Siren! All the fun of looking and walking!,

I'm sure I'll be jeered by some for not appreciating how 'original' this title is. I like games that are original, but I also like games that are scary, well-crafted, and fun. Nothing akin to this game has ever been attempted before, and one can see why, as Siren is completely unplayable. It's as if someone said 'You know how those horrible, clunky, Resident Evil style controls severely hamper player enjoyment? Well those controls are too intuitive, let's make the player use a pull-down menu whenever he wants to pick up or use an item!' The visuals are so full of artful (read pretentious) 'fog' and film scratches, they turn out to be no better than PS-1 graphics. ( I disagree just a bit here, the graphics aren't quite that bad, but by trying an odd form of character model [ some sort of pasted on face] for the game, the developers wound up making their humanoid figures look really, really, odd)  

The sound might be passable, except for the fact that all the Japanese characters have been inexplicably dubbed with cheesy British accents. The sight-jacking feature allows you to see through the eyes of your enemy, as strategy it's all but completely useless, as unless you've run through a level (and died) many, many, many times, you have no clue what the zombies are looking at (Ooh! He sees a twig, and his own hand! That will save my life!) This is one of the most frustrating and pointless games I have ever played in my life, and to make matters worse, ever game-mag I've read is giving this one high marks! ( A bit of a dated comment. While many have since come around , almost all the reviewers  at the time of this game's release were giving it glowing praise, even the normally credible reviewers on G4TV . Et tu,  Tommy Tallarico ?) 

I see myself. Jeez, I'm I really that fat?As a huge Silent Hill fan and working on such info, I was ready to plunk down cold hard cash to buy this title sight unseen, until I read some reviews from actual gamers. Thank God I rented it first! This is why I write this review, as a service to you. Do not buy into the hype! This game is as scary as athlete's foot, and twice as irritating. Unless of course your idea of the ultimate in terror involves crouching behind shrubbery to avoid un-killable shmucks (it's a moot point anyway, as you almost never have a weapon, and the fighting mechanics are awful) who giggle like drunken yokels while looking for you with a flashlight. Or perhaps running through poorly rendered woods while trying to lead a spastically controlled, simpering woman-child, who constantly shrieks 'It's about time! Hurry up!…Wait! Don't run so fast!' I rented this game for 99 cents, I'd like to be pithy and say I overpaid But after that imbecile had run away from me into the waiting maw of a giggling pseudo-zombie for the tenth time whilst mewling orders at me, I found out that you can 'accidentally' use weapons on your companions. Bludgeoning that twit to death was worth every penny!

Yeah, what he said.

 

Production Values: 4.0

Gameplay: 0.5

Plot and Dialogue : 5.5

Atmosphere: 4.5

Overall: 2.5

 

 

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